It is very tempting and very easy to be used by software. One could be under the impression that software is made to enhance our ability to create, it is often described as tool, or as a tool-set, but often software is an actual work of art itself and whatever is created with it becomes somehow just a little part of a bigger concept. It is just tempting to use certain effects that can be easily achieved with a certain code, while we shy away from those other things that would be very easy in reality but become a bit of a process in the virtual space.
I guess the trick to avoid the temptations of the tools given to us by programmers and the marketing departments of software houses. One should at least attempt to restrain the desire to use all the features, or the easy features, or the cool features of a particular program.
One could just forget that Photoshop lets us pick from a large color palette and use only two colors for example (The web helped design by forcing designers to reduce their pallets due to bandwidth... at least for a few years). One could avoid geometric tools in Illustrator. One could try to make things without ever using the scale function...and so on...
I think such work with computer systems is healthier than the "holy mass of software worship" many of us practice.
Having set this as an ideal, it is sometimes just nice to give in and be tempted and just press the expensive virtual buttons on some palette somewhere deep in the interface of a program and just let the programmers take over. Let them drive...
And then the results might be something like the little drawing below. (A first attempt to use symbols in Adobe Illustrator 10...)
yes, yes, i like this one. symbol instances in ai are great.
: )
sorry, it's very nice.